A downloadable Role Playing Game

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Beacon is a Tabletop Role Playing Game (TTRPG) inspired by Lancer, D&D 4e, and the Final Fantasy games (particularly FFX and FFXIV).

As a Beacon, you are a point of light in the world. People look up to you in times of trouble, whether because of your strength, determination, or legend. It falls to you and your fellow Beacons to fight back against the Scourge, a recurring threat unique to your reflection (the setting you play in). 

Can you stop the threat of the Scourge once and for all?


GAMEPLAY

Beacon splits the game into two modes of play: Narrative Play and Combat Play. These modes of play are completely distinct from each other, and you build your character for each mode.

In narrative play you create your background skills, like “Acrobat of the Demon Circus” or “Curator of the Forgotten Library”, and your unique title like “The Hero of Time” or “The Queen of Thunder”. You’ll use these skills to overcome challenges in narrative play. Narrative play uses a PBTA inspired resolution system (miss/hit/crit) to keep the dice rolls entertaining, regardless of what number you get.

In combat play, you'll gain ranks in different classes, with each class having a maximum rank of 3. Each class rank unlocks new jobs, weapons, support items, and techniques you can choose to equip when you go on a Quest. Mix and match different abilities between your ancestry traits, talents, class abilities, and loot to create your custom playstyle, and test them in the field of battle. Each job also gives you access to a unique Limit Break, a powerful ability usable once per quest that can swing the tide of a fight!

Combat uses a Phase system, with each phase limiting the action that can be taken during it. Players only get 1 turn a round, so they need to balance their desired actions with the ever-changing battlefield. For example, the Arsenal might want to unleash a FULL ATTACK during PHASE 7, but decides to act during PHASE 5 instead, only getting 1 attack with the BRAWL action, but hoping to take out an enemy before they can act!


DIGITAL SUPPORT

Beacon has a number of digital tools help streamline and enhance your play experience.  The game has:

  • Player character sheets
  • GM NPC sheets
    • Loot crate generator
    • Shopping supplies generator
  • Reflection (setting) generators

FREE PLAYER GUIDE

Interested in playing BEACON? Good news, all of the player-facing rules are completely free! If you want to support the game or access the GM-facing rules, you can purchase the full core book.


To join the Beacon community or find games, join the discord channel BEACON Discord, reach out on twitter to @PirateGonzalez or email PirateGonzalezGames@gmail.com. 

StatusReleased
CategoryPhysical game
Rating
Rated 4.8 out of 5 stars
(22 total ratings)
AuthorPirate Gonzalez Games
TagsFantasy, Tactical RPG, Tabletop role-playing game

Purchase

Buy Now$25.00 USD or more

In order to download this Role Playing Game you must purchase it at or above the minimum price of $25 USD. You will get access to the following files:

Beacon Core V1.16.1.pdf 26 MB

Download demo

Download
Beacon Online Character Sheet
External
Download
Beacon Online GM Sheet
External
Download
Beacon Fillable Character Sheet 554 kB
Download
Beacon Player Version V1.16.1.pdf 10 MB

Development log

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Comments

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(1 edit)

Any chance for a soft cover? I missed the Kickstarter.

Yep! Softcovers are available as print on demand through drivethrurpg. https://preview.drivethrurpg.com/en/product/468286/beacon-ttrpg

(1 edit)

So Loot Structure Questions:  If you were rolling up loot crates randomly...you have spells and skills merged into one table called Techniques), but on the random equipment roll table you can roll either skills or spells.  Was that meant to be merged into 1-34 being Techniques?   Or did you intend to break those tables into 2 seperate tables?

Itd be one thing if they were in order, but the spells and techniques are mixed between each other. :)

That's probably the best way to handle it. I think that part of the roll table was unchanged from an early version where skills/spells were distinct things, instead of being lumped together. Alternatively, use the GM sheet Loot Crate generator to roll them for you :) https://docs.google.com/spreadsheets/d/1JlmT5Ap2TLDfngUFxeqxLoQmoZrxwYBODeidLkf8...

Excellent Thank you.  It might be useful to add in a table tab for being able to upgrade on the roll table with Residuum since that's a core mechanic as well.

Is there a third-party license for Beacon or are you keeping it in-house for the time being?

(+2)

Not yet but there will be!

hype

(+5)

Hi All, just letting you know that the final version of this game is currently in editing! The final version should be available before the end of the year.

Oh huh, neat.

Quick comment on your Character sheet. The Unarmored Defense support loot is showing under Techniques not under Support for your drop down menus :) Love the sheet!

That's because it's actually a technique! Its one of the few techniques that can provide armor (and doesn't have the armor tag), at the cost of not being allowed to work with equipped armor. It's basically Light Armor as a technique instead of support item.

Ah ok! Thanks for the clarification!

V1.14 should be coming soon.

This is such a blatant mashup of lancer and FF14 and I love it

(+2)

Unabashedly and proud! Beacon has some unique elements in it, like the Phase based combat system, but its very clear about its inspirations!

This looks real cool. The system is really interesting!

This is gorgeous, I'm looking forward to giving it a full read!

Hey, another soul that found out about this game from Dragonkid's video, and I shared it in another TTRPG Discord I'm in. Many people reacted by seeing the cover and going "INJECT THIS INTO MY VEINS NOW!", so keep up the good work!

Ahh, thank you so much!

(+1)

this is a very cool system. I've always liked the Lancer RPG method of character creation because of how modular it is, and having it in fantasy form is great

One thing that could be nice is that one of those "Example of Play" sections for combat might be useful. I'm having a hard time wrapping my head around the Phases and how acting during them would work

Great idea! I'll work on putting something together for that. 

Hotfix: Narrative Skill Checks don't apply your GRIT to the roll. Forgot to remove that line from V1.10, I'll try to update the PDF soon.

(+1)

V1.06 Should be ready in about a week!

(+1)

V1.06 has now been posted!